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Nick Risse

Game & Level Designer | Team Lead | Production

Hi, my Name is Niklas Risse, but you might want to call me Nick for short. I am a Game & Level Designer with interests in project management and production, and a Creative Media and Game Technology student at the Hanze UAS since 2021.

I love to learn and discover new things and I enjoy being part of a new learning experience, whether it be my own or someone else's. I think that we never stop learning and that there is always something you don't know.

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Interested in my work? Take a look around and feel free to leave me a message, if you have question or want to get in contact with me!

Experience

Software & Technology

Unity, Unreal

Game Maker Studio 2

C# (beginner)

Blueprint scripting (beginner)

Blender

Aseprite

Illustrator, Figma

Notion, Jira

Education

January 2024 - May 2024

Game Design & Production exchange

University of Abertay in Dundee, Scotland

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September 2021 - present

Creative Media & Game Technologies student

Hanze University of Applied Sciences Groningen, Netherlands

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September 2022 - present

Hanze Honours student

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August 2019 - August 2021

self-studies for music educations entrance exams

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September 2016 - July 2019

classical percussion study

Berufsfachschule für Musik Dinkelsbühl, Germany

Work

August 2023 - December 2023

Game Design Intern - Liquid Ice Studios, The Hague

20-week internship as a Game Designer at Liquid Ice Studios. Working out concepts for their current project, proving my documentation, communication, problem solving, and team working skills. I spend 10 weeks of my internship as the only Game Designer of the company.

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May 2021 - July 2023

Makerspace Assistance - Hanze Makerspace

Helping students with university projects using 3D and resin printer, 3D scanner, VR, and the laser cuter. Also providing feedback about concepts and designs.

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