
Nick Risse
Game & Level Designer | Team Lead | Production
Hi, my Name is Niklas Risse, but you might want to call me Nick for short. I am a Game & Level Designer with interests in project management and production, and a Creative Media and Game Technology student at the Hanze UAS since 2021.
I love to learn and discover new things and I enjoy being part of a new learning experience, whether it be my own or someone else's. I think that we never stop learning and that there is always something you don't know.
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Interested in my work? Take a look around and feel free to leave me a message, if you have question or want to get in contact with me!
Experience
Software & Technology
Unity, Unreal
Game Maker Studio 2
C# (beginner)
Blueprint scripting (beginner)
Blender
Aseprite
Illustrator, Figma
Notion, Jira
Education
January 2024 - May 2024
Game Design & Production exchange
University of Abertay in Dundee, Scotland
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September 2021 - present
Creative Media & Game Technologies student
Hanze University of Applied Sciences Groningen, Netherlands
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September 2022 - present
Hanze Honours student
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August 2019 - August 2021
self-studies for music educations entrance exams
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September 2016 - July 2019
classical percussion study
Berufsfachschule für Musik Dinkelsbühl, Germany
Work
August 2023 - December 2023
Game Design Intern - Liquid Ice Studios, The Hague
20-week internship as a Game Designer at Liquid Ice Studios. Working out concepts for their current project, proving my documentation, communication, problem solving, and team working skills. I spend 10 weeks of my internship as the only Game Designer of the company.
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May 2021 - July 2023
Makerspace Assistance - Hanze Makerspace
Helping students with university projects using 3D and resin printer, 3D scanner, VR, and the laser cuter. Also providing feedback about concepts and designs.