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Game Jams

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Treevilization

Game Design | Sound Design

The result of my first game jam. We had 48 hours to make a game with the topic "Roots". We wanted to challenge ourselves and created a multiplayer game using the network engine Coherence.

The result is a prototype were two players try to occupy as much land (hex tiles) as possible with their creations. The players play as humanity, which is trying to place as many buildings as possible or as nature, which is trying to spread their roots across the planet.

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Fear below

Producer

"Fear below" is the outcome of a 36-hour game jam from SeriousPointGames on Itch.io with the topic "Pixel Horror". If you are interested, you can find our wiki here. We have worked with a team of 5 people

You are a passenger on a cruise ship that one night gets into a paranormal event near Oakland Shore. Through this event, you lose consciousness and when you awake, the ship is empty. Everyone is gone or dead and you are the last person on this ship. Figure out what happened to escape or get caught by what lies below.

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